Mario Anchovy

Mario Anchovy is one of the penultimate DM gods in Vatican City MGE. He is known for his very strong airshots, shotgun denial, and the patented Anchovy Strafe.

History
Mario Anchovy began playing around early 2012, and found MGE not much later. After finding MGE, it became his true passion and he rose to one of the highest ranks in Vatican, as well as several high ranks on alternative MGE servers.

He has found Badlands Middle to be his primary stomping ground, and usually dominates his territory.

cream$
cream$ (formerly creamgraveh) met Mario Anchovy early into his MGE career, and quickly became his adversary. The two rose in skill, Mario into soldier, and cream$ into pyro (lmfao). Although Mario is far better than cream$ at soldier and can shit on any high level challenger, cream$ has learned how to play soldier slightly better than a 1400 vegetable and can only come close to Mario. Mario is known for some of his critiques and suggestions to cream$ that helped him become the best player he could be. "'I don't know how you even get close to me sometimes, you play like a fucking retard'"-Mario remarking on a close match between him and cream$."'Please fucking hang yourself'"-Mario telling cream$ what he should do with his free time. "'How the fuck are you even hitting some of your shots?'"-Mario questioning cream$'s random bursts of accuracy, forgetting that cream$ knows exactly how he plays. "'WHAT THE FUCK WAS THAT?!'"-Mario in utter awe of how cream$ managed to double airshot him.

The Anchovy Strafe
After several years of experimenting with MGE strategies to find the most effective playstyle, Mario was frustrated. He couldn't find the best way to strafe after a jump to maximize damage output. One night, Mario stumbled upon his own unique strafe that he now uses to destroy vegetables to this day.

Performing the strafe
The Anchovy Strafe is one of the most simple strafes that an avid MGE player can learn. The only things one needs to have are: dexterity, grace, youth, skill, and a 144hz BenQ monitor.

To begin the strafe, the soldier must perform a rocket jump, preferably a ctap to remain authentic. The player then pulls out their secondary weapon (which is the second weapon) to fire shotgun blasts, while strafing very violently left to right, or right to left. When the player performing the Strafe reaches the ground, roughly a total of 15 damage will be done, which is an immense assistance in the battle.